Initial sketching. I had pretty good idea what I wanted to do but how to build it up took some doing.
City map to ground some of the story floating in my head.
Contextual illustration. A city referenced after Victorian age London and other similar cities.
The mansion tower and observatory work as a front for an eccentric nobleman turned into a vengeful vigilante.
I pretty much always see my designs within some sort of a game context. So I planned some possible routes the player might take.
Functionality of the observatory tower and bridge elements.
Interior of the observatory, with everything cleaned up and seemingly in order.
Interior with vigilante uncovered. Masks, weapon collections and zodiac studies speak of his feelings for artistic integrity in his mad quest for righteousness.
Personal design project.
I wanted to do something with different style, tone and narrative elements to the previous, more lighthearted design project.
Still building up that back-and-forth 2D-3D workflow, learned a lot doing this.