Legends & Heroes Part 2 - Assets

The Citadel button was the main meta progression element. Player was able to access various upgrade paths from it.

The Citadel button was the main meta progression element. Player was able to access various upgrade paths from it.

Item icons for the game. These were split according to their rarity, element and functionality.

Item icons for the game. These were split according to their rarity, element and functionality.

As the project progressed, My primary task became to illustrate various backgrounds for different purposes in the game.

As the project progressed, My primary task became to illustrate various backgrounds for different purposes in the game.

Core game level backgrounds.

Core game level backgrounds.

Some of the assets I created some time ago for a cancelled mobile game project called Legends & Heroes.

I had a lot of fun coming up with items and small illustrations for this project that went through various hoops before sadly failing to meet expectations.

I divided the project to few different posts because I felt they corresponded to slightly different audience and I did not want cram everything into one big upload.
If you're interested, please also check out part 1 for Development images and part 3 for Landscape Illustrations.

The characters are not done by me, but were supplied by the client.